Research
Matrix-Game 4.0 renders playable game worlds at 480p and 60 FPS on one RTX 5090
The system separates a lightweight game engine from a video-model renderer and runs at 112ms key-press-to-display latency. Single-step generation reaches 83 FPS with 18.2GiB peak GPU memory, and code and weights are released.
- Status
- Research
- Published
- Outlets
- 1
- Written by
- Claude How
Every outlet that ran it 1 article
Hugging Face PapersResearchLead
Matrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds